I like Medal of Honor a lot. My first Medal of Honor game was Medal of Honor: Allied Assault, which was awesome. Then I got Medal of Honor: Pacific Assault, which was awesomer (IMO) because you got to fly a plane! Then I got Medal of Honor: Heroes 2, which was an awesome PSP game and I tell you, it took me 5 tries to escape the base on the last mission because there were a ton of Nazis in the way, so I just ran for the nearest cover and pwned all of them and completed the game. Do I have any others? I tried the MOH2010 beta, but I couldn't get the game somehow. So you can call me an enthusiast since I don't have as many games as YuriKaslov or AwesomeSauce, but I like Medal of Honor a lot more than Call of Duty. Peace!
Ruined the storylines of the modern-day MOH games. It was fine back in the old MOH games because what else was someone like Patterson or Powell going to say to the countless number of Nazis he killed?
In Pacific Assault, the protagonist (Tommy Conlin) talked during the cutscenes of the game, which made the story more believable and interesting in terms of what there was to know about him. But, he should have talked a little more outside of cutscenes (besides ordering his squadmates).
In 2010, I was appalled by the fact that the protagonists (such as Rabbit) stayed silent throughout the game. To ignore the men around you in a tight-knit military squad is an immersion-breaking thing when it comes to modern military shooters. If you want a dumb example of leaving the protagonist out, go look at the ending cutscene for the mission Belly of the Beast. You don't even see Dante with his squadmates cheering for the Apaches as they save their lives from the countless Taliban rushing their position as they run out of ammo.
In Medal of Honor: Warfighter, I had some hope that Danger Close would entirely remove the silent protagonist concept from the game with the addition of dialogue during the gameplay. Only example I know of was in a trailer for the car mission in Karachi, Pakistan (mission called Hot Pursuit), I heard Preacher say "Motherf**ker." to the driver of the car he crashed into at the end of the trailer. Yet, when the game came out, there was none of that. Preacher talked the most out of the protagonists but fails to even communicate with his pal Mother during the missions. Stump was made out to be some "by-the-books" soldier as most of his dialogue was basically military jargon (or something like that). Argyrus, well, was some guy who came and went and we just all didn't care about him, that's all.
When you're in a squad or platoon during a war, you converse with the soldiers around you. You don't need a movie or cutscene to do that. When you hire a voice actor to voice the protagonist, you give him as much lines as the rest of the voice actors, not fewer. When I come to play a game about war, I expect to see the hardships and difficulties of war being presented from the point of view of a soldier. Most games I see put you into some nobody only for the NPCs to lay out the story for you as you advance it. Being put into the protagonist's view is not enough. When people say the silence is meant to immerse you into game, I say "F**k that!" When I play through a character's point of view, I expect to know the character well by the end of the game. I'm not just gonna scream out "F you!" or "WTF are you doing, (insert name)?" and expect some digitalized characters to hear me. I want to put myself into a game, I really do. But, I don't want to be put into the shoes/boots of a nobody that's just there to advance a story told by other characters. And when the "other characters" do talk to the protagonist, I don't want him/her to act like some socially awkward person and ignore them; I want them to interact with the other characters, I want to see what how the protagonist connects/interacts with his teammates/squadmates during the mission they partake in but not when they're in a cutscene that takes you away from the eyes of the protagonist.