This page describes the in-game feature. For the actual score-chain rewards, see Support Actions.
Score Chains are a new feature introduced in the new Medal of Honor (2010) and Medal of Honor: Warfighter multiplayer. Every kill, a player is rewarded with points that, apart from adding to the XP count of that player, add to the score chain. Once certain thresholds of points are attained, the player can call in one of two Support Actions, which can be either offensive or defensive, and either player-controlled or passive.
Medal of Honor (2010)[]
Overview[]
- "When ever you start gaining points, from shooting other players or any action that rewards you with points, you start building a Scorechain. At certain score intervals. this will award you with Support Actions. Support Actions are extra military assets you can use against your enemies, such as artillery or better ammunition. A Scorechain lasts for as long as you live and is cancelled when you die."
- — In-game help description
- "Using granted Support Actions will not cancel your Scorechain, and you will keep getting better ones for as long as you manage to stay alive. If you are awarded a Support Action and die, it will still be available for you when you spawn in again but your Scorechain has been reset. In the bottom right of the screen you can see how your Scorechain is counting up and the requirement for the next level of Support Action you can get."
- — In-game help description
Score Chains[]
Score Chain #1- 50 points:
Offensive - Mortar Strike (M224/M57)
Defensive - UAV / INTEL
Score Chain #2- 100 points:
Offensive - Rocket Strike (MLRS/BM-21 Grad)
Defensive - Match Ammo
Score Chain #3- 175 points:
Offensive - Missile Attack (AGM-114 Hellfire/9K114 SHTURM)
Defensive - Flak Jacket
Score Chain #4- 250 points:
Offensive - Artillery Strike (M777 Howitzer/M1955 Howitzer)
Defensive - FMJ Ammo
Score Chain #5- 350 points:
Offensive - Strafing Run (A10/SU-25)
Defensive - Jammer
Score Chain #6- 450 points:
Offensive - Air Strike (F16 CAS/MiG Raid)
Defensive - Armor Piercing Rounds
Score Chain #7- 600 points:
Offensive - Cruise Missile (BGM-109 Tomahawk/R-17 Scud)
Defensive - Ballistic Vests
Automatic - 2x Score Multiplier
Medal of Honor: Warfighter[]
Demolition[]
- Tier 1
Offensive: M32
Defensive: Smoke Screen - Tier 2
Offensive: SMAW
Defensive: Fire Team Replenish - Tier 3
Offensive: MUSA Robot
Defensive: RQ-7 Shadow - Tier 4
Apache Pilot
Sniper[]
- Tier 1
Offensive: Switchblade
Defensive: Smoke Screen - Tier 2
Offensive: 81mm Mortar
Defensive: Fire Team Replenish - Tier 3
Offensive: Rocket Artillery
Defensive: RQ-7 Shadow - Tier 4
Apache Pilot
Assaulter[]
- Tier 1
Offensive: 60mm Mortar
Defensive: Smoke Screen - Tier 2
Offensive: Guided Missile
Defensive: Fire Team Replenish - Tier 3
Offensive: Cluster Bomb
Defensive: RQ-7 Shadow - Tier 4
Apache Pilot
Heavy Gunner[]
- Tier 1
Offensive: BlackHawk Transport
Defensive: Smoke Screen - Tier 2
Offensive: MK19
Defensive: Fire Team Replenish - Tier 3
Offensive: MH-60 DAP Blackhawk
Defensive: RQ-7 Shadow - Tier 4
Apache Pilot
Point Man[]
- Tier 1
Offensive: RQ-11 Raven
Defensive: Smoke Screen - Tier 2
Offensive: Airburst Mortar
Defensive: Fire Team Replenish - Tier 3
Offensive: AH-6 Little Bird
Defensive: RQ-7 Shadow - Tier 4
Apache Pilot
Special Ops[]
- Tier 1
Offensive: Radar Jammer
Defensive: Smoke Screen - Tier 2
Offensive: 120mm Dragon Fire
Defensive: Fire Team Replenish - Tier 3
Offensive: A10 Warthog
Defensice: RQ-7 Shadow - Tier 4
Apache Pilot
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