|Medal of Honor: Warfighter|
|Developer(s)||Danger Close Games (EA Los Angeles)|
|Series||Medal of Honor|
|Platform(s)|| Microsoft Windows |
|Release date(s)||October 23rd 2012|
|Genre(s)||First Person Shooter|
Medal of Honor: Warfighter uses the Frostbite 2.0 engine, which was made by another subsidiary of EA, DICE, which was the partner for Medal of Honor (2010). The engine has vastly improved the graphical schematics and allowed for more complex scenes.
Old features from the previous engine, such as "asking for ammo", peak & lean, and sliding have returned from the old engine. New features in the campaign are things like the Dynamic Door Breach and micro-destruction.
The game won't be based on a specific battle, instead focusing on real-world events such as Somalian pirate attacks and hostage rescues in the Philippines.
Preacher, Mother, Voodoo and other central characters are returning from Medal of Honor 2010. Two confirmed locations are the flooded Isabela City, Philippines and Modagishu, Somalia. For the first time in the Medal of Honor series, other non-US Special Forces units are represented as well, such as in Task Force Atlas.
The multiplayer aspect of this game is being worked on by Danger Close instead of DICE. The multiplayer reveal was shown at E3, showcasing parts of the multiplayer. The multiplayer was further shown during the Tungawan Jungle trailer.
Each player will get to choose the respective country that they favor. Each country class will have different perks, secondary weapons, and grenades. Some country classes favor certain player classes. The secondary weapons have unlimited ammunition.
Support Actions have been amped up from the previous installment of the game, now consisting of helicopters, unmanned aircraft, weapons, and other equipment.
There will be a new feature in the multiplayer, called "Fire Team" (essentially just two people working together as a buddy-system). The player's Fireteam buddy will be highlighted in green, as a sixth sense from a Tier 1 operator. Their health and emblem will also be in a small toolbar in the top right hand of the screen. Players can use their Fire Team member to replenish health and ammunition.
The player cap has been lowered from 24 to 20, with certain game modes having less players.
Players can change a variety of things for their weapon along with what ever country class they rank.
Players are allowed to pick the weapon that they choose, so long as they have that weapon unlocked for the specific country. Players are not confined to the default weapon as long as they continue to rank up.
Each Players Optics are different for the gun that they choose. Players have the option to choose four Optic types;
- Low Power Dual Sights - A Dual Scope that the player can toggle to side iron sights.
- Low Power Sights - An Optic or Optic pair that gives the player enhanced zoom capabilities.
- Reflex Sights - Optics that have very low zoom capabilities but come at slightly increased agility.
- Iron Sights - Default sights for the selected weapon. No zoom but an increase in agility.
Barrel Assembly lets the Player choose the type of attachment configuration that they desire. They are allowed the following;
- Close Quarters Barrel Assembly - This configuration is for CQB type players. Granted an increase in agility
- Standard Barrel Assembly - This configuration is the default type for the player's weapon. Assaulters are given a grenade launcher.
- Precision Barrel Assembly - This configuration is for marksmen type players. Effective range for the weapon is increased, but agility is severely reduced.
Players are given two choices of Muzzle types;
- Silenced Muzzle - A suppressor is attached to the barrel. Effective range reduced
- Standard Muzzle - A muzzle break or flash hider attached to the weapon. Stealth is severely reduced.
Players are given the option to change the type of stock available for the weapon. The types of Stocks are;
- Close Quarters Receiver Group - Type of Stock that increases the players agility, effective range slightly reduced. Not available for the EBR
- Standard Receiver Group - Effective Range slightly higher than CQ Receiver Group, lower agility.
- Precision Receiver Group - Effective Range increased significantly, Agility lowered slightly further than Standard.
This section lets the player change the magazine type for the players weapon. The only option so far to be seen is on the Assaulter, which has the Standard magazine.
Players are given a vast option of weapon camouflages for their weapon. There are 74 camos possible to choose from;
- Sand - Grass, Spetsnaz Jungle, Grecko, Sand, GROM Pixel, AOR1, Chocolate Chip, White Honeycomb, Kangaroo, SASR Desert, Flat Gray, Sand Dune, Disruptive Brown, UDT, Combat Beige, MoH Bowflage
- Forrest - Pine Needles Green, Spetsnaz Urban, Green Mesh, OD, CADPAT, Green Grunge, AOR2, Zen Garden, DMP2, Flecktarn Green, Grass Dunes, Green Spots, M90 Woodland, Swedish Flat, South African 2000, Green Honeycomb.
- Earth - Brown String, Spetsnaz Red, Ten Tiger, Dark Grunge, SEAL Brown, Erbsent, Flat Brown, Desert Spots, Digital Forrest Tiger, Jungle Path, Black Spray, Safari, SAS Fatigue, SAS Green, Black and Tan.
- Snow - Finnish Snow, Winter Grunge, Snow Cell, GROM Snow Plum, Winter Sticks, Flat White, Tiger Cell Winter
- Urban - Disruptive Gray, Sky, Light Gray, Desert Spray, GROM Puma, Gray Tiger, Navy Tiger, Pink, Gray Digital, Flecktarn, Flecktarn Urban, Winter Night, Finnish Snow Night, UDT Gray.
- Special - No Camo, Brazilian Lizard, M90 Night, Hunter, Somalia, Tree Bark, Snake Peel, Mako, Grizzly, Atlas, Blackbird, LBT, Tactical Pink, Neptune, Wolf Pack, Ranger, Gunslinger, Slim Jim Arctic, Slim Jim Bosnia, Slim Jim Desert.
Each player class is available for every faction in the game, in total, being 72 possible classes. The Player is able to pick their class before a game starts. Each class has a separate unlock rank. Every class has its own special ability.
All four morale patches for the playable factions from the campaign have been released, one consisting of grinning shark for Task Force Mako, the second, the stylized head of a bird for Task Force Blackbird, the third, the open maw of a grizzly bear for Task Force Grizzly, and a man holding up a digitized planet for Task Force Atlas.
Players are available to play as 12 different Tier 1 operators from around the globe.
It has been in development since the release of Medal of Honor. According to an article done by EuroGamer, the EA titles Medal of Honor and Battlefield will alternate each year, placing the release of the next Medal of Honor at some point late in 2012. It is likely that the cast of characters will have changed, although it has been confirmed that Mother, Voodoo, and Preacher will be returning.
In early 2011, Executive Producer of Medal of Honor (2010) Greg Goodrich was quoted stating, "Yes, Danger Close is currently working on the next Medal of Honor. Just recently, EA announced that the reboot of Medal of Honor was a big success with over 5 million copies sold. We wanted to take a moment to thank each of you for supporting us, our new studio and our storied franchise. We would especially like to thank all of the long time Medal of Honor fans out there who have stuck with us over the years. It's going to be a fun ride for the Medal of Honor franchise. We are happy to have you aboard."
Closer to home, a card with Task Force Mako's emblem with Medal of Honor in bold text was included in all units of Battlefield 3, serving as a grander announcement of the game's impending release.
Medal of Honor: Warfighter was revealed on February 23, 2012 by gameinformer in one of their blogs. It is to use the Frostbite 2 engine the very one that powered Battlefield 3 and is to still follow Tier 1 Operators, the Multiplayer is not being made by DICE this time round, it is all under development by Danger Close studios. The full blog post is here.
Several Pre-Order bonuses have been announced for the game. Many including different weapon/class bonuses that save the player time. There also is a Military Version for people serving in the armed forces, and is exclusive to them.
A Battlefield 4 beta key was announced along with Pre-Ordering Medal of Honor: Warfighter.Similar to the previous game, Linkin Park has partnered with Danger Close again to promote their videos and gameplay respectively. The song Lies Greed Misery was used during the official E3 Multiplayer reveal. Another announcement for a teaser video was released on July 24, slating for another trailer sometime in October. The Video is to be revealed 5 days after the Beta launch or earlier if 3 million Betas are downloaded on Xbox Live Marketplace
An official open multiplayer beta for Medal of Honor: Warfighter was announced on September 21, 2012. It was exclusive to the Xbox 360 and was available October 4th until October 15th. The beta featured the following;
- Multiplayer Only
- Sarajevo Stadium map
- Hotspot game mode
Note, none of the experience gained during the Beta carried onto the final version of the game.
Shortly after the end of the Beta, an A.A.R. or After Action Report was posted on Battlelog stating some collective stats as well as the following post-beta tweaks that were made for launch day. The tweaks included:
- Fallback Spawn – multiple improvements were made to lower the odds of spawning in front of an enemy.
- Weapon Tuning – some weapon tuning and class ability tuning has been implemented, mostly around the Spec Ops and Demolitions classes.
- Control Sensitivity – adjusting sensitivity is now more precise.
- Blackhawk Spawn – enemies near the Blackhawk now show up on the minimap to alleviate spawn camping.
- Jammer Clipping – clearance is now required before this ability can be activated in order to prevent pushing through collision.
- Kill-Feed Delay – this has been sped up in order for the text to appear more closely to real-time.
- Menu Navigation – Streamlined, including quick weapon changes and easier navigation.
- My Gun – now saves from the menus and can be taken into the game properly.
- Stability – many crashes encountered during the MP Beta have been addressed and improvements have been made to minimize the number of mid-round disconnects.
Medal of Honor: Warfighter has received generally unfavorable reviews compared to its predecessor, Medal of Honor (2010).
- ↑ http://www.medalofhonor.com/tier1central
- ↑ http://www.playerattack.com/news/2011/02/20/medal-of-honor-sequel-in-the-works/
- ↑ Medal of Honor: Warfighter for PlayStation 3 - GameRankings - retrieved December 1, 2012
- ↑ Medal of Honor: Warfighter for PC - GameRankings - retrieved December 1, 2012
- ↑ Medal of Honor: Warfighter for Xbox 360 - GameRankings - retrieved December 1, 2012
- ↑ Medal of Honor: Warfighter for PlayStation 3 Reviews, Ratings, Credits and More - Metacritic - retrieved December 1, 2012
- ↑ Medal of Honor: Warfighter for PC Reviews, Ratings, Credits and More - Metacritic - retrieved December 1, 2012
- ↑ Medal of Honor: Warfighter for Xbox 360 Reviews, Ratings, Credits and More - Metacritic - retrieved December 1, 2012